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Wesnoth Units database

Rogue Knight

(image)

The common conception of a knight is of a well-armored warrior with a bright sword and a keen lance. However, some knights diverge from this description. They use a morning star flail instead of a sword, and carry a heavy lance that can skewer an orc in a single blow.
In fact, ‘Sir Jil’ was always more of a heavily-armed mounted highwayman than a knight, and she threw in her lot with Baldres to gain protection from the many people who had sworn vengeance upon her. Jil is entirely loyal to the baron, for he is one of the few men in Wesnoth both willing and able to shield her from her many foes.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Information

Advances from:
Advances to: Black Knight
Cost: 38
HP: 48
Movement: 6
XP: 90
Level: 2
Alignment: chaotic
IDRogue Knight
Abilities:

Attacks (damage - count)

(image)morning star
melee
12 - 2
impact
(image)lance
melee
18 - 1
pierce
charge

Resistances

(icon) blade40% (icon) pierce0%
(icon) impact40% (icon) fire0%
(icon) cold20% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains-0%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable-0%
(icon) Village140%